Realm of the dead ps2 iso




















Japanese boxart. Do they look like the same game to you? Do they even look remotely similar? Retro-gaming officia-narwals will recognise the subtle tell-tale signs of boxart that has been ever so slightly tweaked to match the expectations of a western localisation. Am I the problem?

Initial surprise aside, I replaced the game disc and jumped in. Without much more than numbers and looks to guide me, I was forced to pick one of the three playable characters.

Generic-Man looked pretty dull so I passed him up in favour of one of the two female leads. Turns out that Lord Evil-man has been resurrecting the dead, making monsters, and generally being evil. From here the plot gets a little vague as there are no further cuts scenes and everything else is revealed through occasional one-line conversations with injured good-soldiers and a handful of collectable documents.

Each small group of which cunningly gatekeeping the entrance to the next area. Why segment an area using a series of locked doors, only to give the key to one of the monsters patrolling the area?

Feels like bad planing. Luckily and to my relief , combat was a 3rd person brawler affair rather than being turn based, and given the release, I guess the aim was to ride the wave of popularity of such games that arguably kicked off with Devil May Cry.

As the game progressed I discovered that each stage was largely linear, aside from the occasional alternative route, consisting of a series of neat combat areas to tidy all the monsters out of. Stages are grouped into thematic worlds with a boss appearing at the end of each.

Still, all those points are useful… right? Combat itself is also unsurprisingly awkward. The camera has a limited range of movement and I never quite found the position that gave me a comfortable view of both the enemies immediately around my character and those lying further ahead. Taking damage is much easier with the player themselves having a vast hit-box; maintain a healthy clearance of at least a couple of steps between you and an attacking enemy to avoid being hit.

The problems with combat were balanced by the problems with enemy AI. They often just sort of wait for you to attack and their actions are telegraphed enough so you can move well out of dodge. If all that fails, there as always the option to trap enemies behind scenery and hack away at them; a tactic that got me through one particularly gruelling boss fight.

Sure enemies had been getting gradually tougher, but upgrades and experience had balanced that out until this point. It feels as though the game was play tested to that point, the designers realised it was pretty easy and rather than going back to fix the difficulty curve throughout the game just poured every unfair enemy they had in to the last few stages of the game. The absolute worst are the flying demonic knights that only come to ground to attack and, without any type of ranged attack options, this is literally the only time you can try and land a hit.

Just taking out one of these guys was a feat, let alone when they turned up in groups. In short, that snap decision I had made in picking the no-nonsense badass demon lady at the start of the game was costing me dearly in these closing stages. And for what? A quick look at her polygon-ey underwear every time she awkwardly breakdances her way up from being knocked down?

I mean, sure, the game designers had made certain that you could see her underwear from every possible camera angle during that animation, but it feels like a small prize for now not being able to complete Realm of Dead without starting the whole thing again… I am not starting the whole thing again. Discovering an obscure and weird unheard of title and I had a lot of fun doing it Look out for my experiences with the other two games in the future!

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