Star wars galactic battlegrounds instruction manual




















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Empfohlene Systemanforderungen:. Strategie - Echtzeit - Science-Fiction. Forum zum Spiel. USK-Einstufung: 12 Approved for children aged 12 and above. Ein Fehler ist aufgetreten. Bitte aktualisiere die Seite. Gungans have several distinct races. Long before the Battle of Naboo, the rare and ancient Ankuran lineage allied with the Otollans, who had constructed Otoh Gunga. Although the Ankura Gungans, such as Boss Nass, have unique features, most Gungans are tall and lanky. They have long, muscular tongues, partially retractable eyestalks, and four-fingered hands.

Their large, strong teeth are designed for crushing tough shellfish, which form a staple of the Gungan diet. Two long earlobes, known as "haillu," are used for displays of aggression, friendship, and fear.

The amphibious Gungans have nostrils that seal when they enter the water and nictating membranes covering their eyes. They also boast compound lungs, allowing them to breathe both air and water, along with well-padded kneecaps and powerful calves and legs for increased swimming speed.

However, because they are so well-adapted to their watery environment, their skin dries easily in hot and arid climes. A Gungan's skeleton is composed of resilient hard cartilage, which is far more flexible than bone and allows for a wide range of physical movements. Standard family units consist of a mother, father, and several children, which hatch from eggs.

Gungan settlements can be found throughout the Naboo swamps, although many are constructed underwater in large lakes or bayous. Outside of the sprawling Otoh Gunga, Gungans live in a variety of settlements, all united by treaties and agreements.

Because of their long isolation, they are suspicious of the Naboo, who have a much different culture. Although traders on the fringe of Gungan society interact with the Naboo, many Gungans have never encountered humans. The Gungans worship a pantheon of deities, many of which preside over nature. According to Gungan mythology, these gods live in Ossorus, a beautiful underwater city protected by enchanted sando aqua monsters and giant Gungan warriors astride their loyal kaadu.

The principal Gungan deity is Oma-Oma, who is revered in legends as the creator of all life on Naboo. Often considered primitive by outsiders, the Gungans have actually achieved a level of technology that far outstrips many other cultures. Gungan technology is founded on the use of organic materials and they "grow" many of their vehicles, weapons, tools, and even structures.

Almost everything the Gungans manufacture is hand-crafted to some extent, so that no two bongos look alike. It is believed that the Gungans first mobilized for war when threatened by the semi-intelligent bursas, monstrous creatures that attacked Gungan settlements on a regular basis, long before the Naboo arrived.

The Gungans assembled a "grand army" to meet this threat, eventually driving the bursas into extinction. Later wars were fought between various Gungan tribes led by power- hungry warlords. The most notorious Gungan warlord was Rogoe, who was ultimately defeated by Gallo. With the defeat of Rogoe, Gallo was able to unite all of the Gungan tribes, becoming the first true "Boss. However, they maintain a large army for protection against large predators and out of tradition.

The army utilizes several weapons based on the strange, Gungan energy balls. The energy balls, which are composed of electrified goo encased in an organic membrane, can be launched from Gungan catapults, atlatls, and cestas. The Gungan Grand Army is the species' primary fighting force. Composed of soldiers from all of the Gungan settlements on Naboo, the Grand Army can only be rallied by the reigning Boss.

In battle, several well-trained generals command their own groups of soldiers. The majority of the Gungan Grand Army's troops are militiagungs, or part-time soldiers. They are relatively inexperienced, but fight with conviction and courage. Because the Grand Army is only loosely organized, the militiagungs supply their own gear and clothing. They are trained to use cestas and atlatls to hurl energy balls at the enemy, and they can defend themselves with personal shields. The cavalry units sit astride trained kaadu.

On the battlefield and during maneuvers, the Grand Army's generals use horns, whistles, and gestures to convey orders and commands. Although certainly assembled to fight, most of the Grand Army's fantastic technology revolves around defending the troops.

The army utilizes large shield generators, mounted on fambaas, which combine to protect several legions from blaster fire and heavy artillery. The Gungan Grand Army had not been called to battle for almost years when the Trade Federation decided to invade Naboo. After forming an alliance with Queen Amidala, Boss Nass agreed to organize the army to help the humans battle the droid forces.

However, the conflict posed a major threat to the Gungans: When Queen Amidala warned Boss Nass that many Gungans could die during the battle against the Trade Federation, she was not underestimating the Gungan Grand Army. Rather, the Queen realized that the Gungans would need to place themselves in harm's way in order to create a convincing diversion. With its advanced technology, expendable droid troops, and staggering firepower, the Trade Federation should have overwhelmed the Gungan diversionary force on an open battlefield.

That the Gungans were able to resist capture for quite some time is a testament to their prowess. As many Gungan generals are quick to point out, the Battle of Naboo is not typical of Gungan tactics. Very few Gungan commanders would have attacked the Trade Federation forces head-on. According to their schemes, the Gungans would start a campaign of guerrilla warfare, launching hit-and-run strikes on Trade Federation forces and then vanishing into the swamps.

These plans were scuttled when Boss Nass agreed to provide the Queen with a significant diversion. In order to attract the Trade Federation's attention, Nass called upon all available members of the Gungan Grand Army. Two thousand soldiers came from every Gungan village and city, with only a few militiagungs remaining behind to protect Gungan territory should the Queen's plan fail.

Nass also rolled out heavy Gungan catapults, which he hoped would stall approaching Trade Federation forces, and authorized the deployment of the large Gungan shield generators.

General Ceel planned to position much of the army atop Shaak Ridge, a row of hills south of Theed and north of the Gallo Mountains. From this tactical high ground, Ceel hoped to decimate enemy vehicles with the army's catapults and take out advance troops using squads of trained atlatl and cesta snipers.

Unfortunately, the Trade Federation reacted more quickly to the approaching army than the Gungans had anticipated. The general ordered an early halt. Although remaining in the valley meant that the catapults would have reduced effectiveness, Ceel knew that the Gungans' proximity to the swamps would at least allow for a quick retreat.

In fact, the Trade Federation had planned to pin the Gungans in the valley. Meanwhile, additional Trade Federation forces attempted to flank the Gungans from the east and west. OOM-9 calculated that the flanking maneuvers would wipe out the Gungans. Fortunately, the pirate Nym and the mercenary Vana Sage routed one flanking group, while a unit of RSF resistance soldiers under the leadership of Lieutenant Gavyn Sykes destroyed the other.

Once the Trade Federation army neared, the Gungans made every effort to keep the attackers at bay. When it became obvious that the AATs could not penetrate the shields, OOM-9 pulled the tanks out of catapult range and deployed his foot soldiers.

Arranged into units of fifty-six, the battle droids emerged from the MTTs and advanced on the shields. Behind the battle droids, AATs, droidekas, and reserve transports crept closer. The moment the droids passed through the shield bubble, General Ceel launched a counterattack. Using cestas and atlatls, the Gungans disabled wave after wave of battle droids. Unfortunately, the Trade Federation forces concentrated their fire on the shield generators, eventually destroying the Gungan equipment and disabling the shields.

While catapults slowed the AATs, the militiagungs clashed with the battle droids in close-quarters combat. Wielding their cestas as staffs and their atlatls as clubs, the Gungans clobbered dozens of droids.

But General Ceel quickly realized that the battle had been lost. The advancing AATs would soon bear down on the Gungans, and the dangerous droidekas had already claimed many lives. Ceel reluctantly ordered a full retreat. Gungan cavalry mounted on kaadu rescued the wounded, while the most courageous Gungans stood their ground to provide others time to escape. Amid the chaos, the Gungans managed to destroy a few additional AATs, but these victories came too late. OOM-9 assumed that his flanking forces would stop any retreat, but these smaller armies never arrived and over half of the Gungan Grand Army managed to reach the swamps.

By this point, the Grand Army's command structure had completely collapsed. While some Gungans realized that surrender was their only option, others braced themselves for a final fight. In the end, neither would be necessary: Just as the Trade Federation closed around the last of the Gungans, and PK units scoured the battlefield to recover blaster rifles and droid parts, Anakin Skywalker destroyed the Droid Control Ship. Without the ship's signal, OOM-9 and the rest of the battle droid army became inert.

Five hundred and forty-three Gungans lost their lives, but the "distraction" ultimately led to the liberation of Naboo. Since the Battle of Naboo, the Gungans have become a much more open society. They now interact with the Naboo and are even beginning to become involved in matters outside of their homeworld.

The resistance movement against the Empire can trace its roots to the Imperial Senate, where a handful of politicians began plotting in secret to topple Palpatine's rule. Eventually, Palpatine exposed these "rebels" and launched a campaign of terror against them. Many dissidents were arrested or murdered, but Senators Mon Mothma and Garm Bel Iblis, both influential and vocal opponents of the Emperor's "New Order," managed to escape.

They disappeared into hiding, only resurfacing briefly to meet with Senator Bail Organa on Corellia. At the clandestine meeting, the trio agreed that only an armed insurrection could stop Palpatine. Soon after, Mothma drafted the Declaration to Restore the Republic, which officially founded the Alliance. Garm Bel Iblis and Mon Mothma began actively recruiting individuals, planets, and even entire systems for the Rebellion.

The Rebels were joined by hundreds of pilots, soldiers, technicians, and officers who wished to see the Empire fall. Meanwhile, Bail Organa and his daughter, Princess Leia Organa, covertly aided the Alliance while maintaining their positions within the Senate.

Princess Leia eventually secured the plans to the Death Star, a dangerous superweapon capable of vaporizing an entire planet. Darth Vader, the Emperor's Sith apprentice, pursued and captured Leia, but the princess had already set events in motion that would ensure the Death Star plans reached the Rebel Alliance. Charged with locating and crushing the Rebels, Vader interrogated Princess Leia, to no avail. Grand Moff Tarkin, the mastermind behind the Death Star, then threatened to destroy Leia's homeworld of Alderaan unless she revealed the location of the Alliance's secret base.

Princess Leia seemingly relented, but Tarkin unleashed the Death Star anyway in order to test the battle station's superlaser and engender fear in all who would oppose the Empire. Billions died with Alderaan, including Bail Organa.

This proved a serious setback to the Alliance, as Organa was instrumental in mediating disagreements between the militant Garm Bel Iblis and more subtle Mon Mothma. After Bail Organa's death, a rift divided the two remaining leaders and Bel Iblis soon abandoned the Alliance. In hindsight, however, the destruction of Alderaan may have also been the Empire's greatest mistake for it galvanized the Rebels; previously unaligned systems, now horrified at the Empire's wanton evil, flocked to join the Alliance.

The first major conflict between the Alliance and Imperial forces occurred at the Battle of Yavin. Numerous Alliance soldiers and pilots lost their lives during the clash, but the bulk of the Alliance personnel managed to escape.

A year after the Alliance's defeat on Hoth, the Alliance organized a massive offensive in order to attack the Empire's new Death Star. As the Alliance fleet massed near Sullust, a small strike team led by General Han Solo descended to the forest moon of Endor to destroy the second Death Star's shield generator.

Although it was soon discovered that the Death Star attack was part of an elaborate plan by the Emperor to ambush the Rebels, the timely intervention of Endor's Ewoks and brilliant leadership ensured an Alliance victory. Palpatine perished aboard the second Death Star and his death crippled the Empire. The Rebel Alliance quickly evolved into the New Republic, the galaxy's current ruling body.

During the height of the Galactic Civil War, the Rebel Alliance was composed of several informal divisions that included pilots, technicians, and others who aided the cause. Perhaps no other group sacrificed more for the Alliance than its highly-trained infantry, who fought bravely against impossible odds and in every conceivable terrain. Throughout the Civil War, the Alliance ground troops were called upon to defend their fellow Rebels with only outdated artillery and a handful of well-used BlasTech DH blasters.

Yet the Rebel infantry units managed to strike major blows against the well-armed Imperial troops during both the Battle of Hoth and the Battle of Endor. The soldiers assigned to the Rebel infantry served a variety of functions during the Galactic Civil War.

First and foremost, they were stationed at every Rebel base as a last line of protection against invading Imperials. Rebel infantry members also served aboard some Rebel starships to protect important crew members.

In some instances, they were assigned patrol, scout, and sentry duties. The most skilled Rebel troops became elite commandos. Under the leadership of General Crix Madine, these commandos attacked sensitive Imperial installations to further the Alliance's cause. Over the centuries, the Naboo have evolved from simple colonists to artists, scholars, and inventors.

To begin her reign, Tasia introduced a new age of exploration and colonization. Under her rule, Grizmallt spent the next several decades launching hundreds of expeditions into the wilds of space. Most of these missions failed, the colony ships destroyed or lost as they searched for habitable worlds far beyond the known hyperlanes. In the final days of her life, Queen Tasia personally sponsored the last such expedition.

With the blessing of a famous Jedi Master, the colony ship Beneficent Tasia and its support starships, Constant and Mother Vima, left Grizmallt in search of fortune and glory. The expedition targeted the galaxy's dangerous southern quadrant, then home to a handful of settlements.

On Grizmallt, Queen Tasia's dying wish was that this last expedition would find a home deep within undiscovered space. Shortly after she perished, however, the Beneficent Tasia also went silent. The inhabitants of Grizmallt assumed that the Beneficent Tasia had been lost, but the starship did, in fact, survive the many hazards of unknown space. Although severely damaged and unable to contact Grizmallt, the expedition eventually reached Naboo's orbit.

As if guided by Tasia's last wish, the settlers discovered that Naboo was a pastoral, peaceful world rich in natural resources and quite capable of supporting human life. Within weeks of their arrival, the settlers encountered the Gungans, the planet's native sentient species.

Although immediately distrustful of one another, neither species attacked the other, and the humans were allowed to establish their first settlement without incident.

Over the next several decades, the settlers slowly spread across the planet's largest landmass, building cities and villages to support their growing numbers. The human colonists kept to the grassy plains and ocean coastlines, only occasionally treading into Gungan territory. Despite this, tension between the humans who had now taken to calling themselves the Naboo after their new homeworld and the Gungans remained strong.

Life on Naboo did not prove particularly difficult and the colonists soon found that they had a great deal of time for the arts and sciences.

They established an electoral monarchy, built beautiful cities such as Theed, and maintained a peaceful culture that advocates education, the arts, ecology, and scientific achievement. The planet is a respected member of the Republic and its leaders are viewed as well-educated and socially adept. The Naboo are rigid pacifists. As a result, conflicts between Naboo communities and with the Gungans are non-existent. And, while the Naboo research and invent a wide range of new technology, this rarely extends into weapons of war.

The Naboo recognize the need to defend themselves, but most combat vehicles and weapons have been imported from other systems; the Naboo then modify this equipment to suit their needs and protect the environment. Unfortunately, although generally well-educated, the Naboo are somewhat naive and consider their comfortable way of life as a birthright. In addition, many Naboo once viewed the planet's other sentient species, the Gungans, with some suspicion and prejudice.

Specifically, the Naboo believed that the Gungans are barbaric and less intelligent because they maintain a warlike culture. Fortunately, most of these prejudices dissolved when Queen Amidala and Boss Nass brought the two species together during the Battle of Naboo.

While the Naboo were not nearly as active in the Republic as other systems, they did maintain a presence in the Senate before the rise of the Empire. Naboo and its populace were thrust into the galactic consciousness in 32 BBY when war erupted with the Trade Federation. Angry over the Republic's new policy to tax the Free Trade Routes, the Trade Federation singled out peaceful Naboo, Palpatine's homeworld, for a devastating blockade. Under the leadership of Nute Gunray and Rune Haako, the Trade Federation held Naboo captive, finally launching a full-scale invasion of the planet.

The Naboo were ill-equipped to defend themselves against such an attack, although several resistance groups did emerge to fight the Trade Federation forces. Skywalker struck the final blow, destroying the Droid Control Ship. The planet was finally free, and the Naboo and Gungans had, at last, forged a powerful alliance. Even after their war with the Trade Federation, the Naboo remain pacifists.

They maintain only a small army of volunteer soldiers known as the Royal Security Forces. The RSF's Security Guard is largely responsible for keeping the peace in major cities, such as Theed, while the Palace Guard is charged with protecting the King or Queen and the royal court. During combat situations or emergencies, RSF ground forces deploy a small cadre of vehicles, including the Gian and Flash speeders.

However, over time, it became one of the most powerful forces in the galaxy and a dangerous threat to peace and freedom. Composed of officials from numerous systems, the Trade Federation was always considered greedy and immoral. Using its ever-increasing wealth, the organization focused on seizing major trade routes, knowing that ownership of these spacelanes gave the Trade Federation tremendous political and economic power.

By fourty years before the Battle of Yavin, the Trade Federation effectively controlled every known Old Republic trade route and hundreds of dependent systems. As a result, the Galactic Senate passed Resolution BR- , a seemingly innocuous law that imposed a tariff on all major hyperspace trading routes throughout the Outer and Mid Rims.

The resolution was a resounding success because all income from the taxation of the so-called "Free Trade Zones" would be used for relief and development of the outlying systems. But because the Trade Federation dominated the Free Trade Zones, the corporation was the hardest hit by the new legislation. In the months after the resolution's passage, the Trade Federation's profits decreased dramatically.

The Trade Federation responded immediately to the threat of BR While the Trade Federation Senator Lott Dod argued vehemently against taxation, the corporation's Executive Board began planning a bold counterstrike.

Under the leadership of Viceroy Nute Gunray and his lieutenant Rune Haako, the Trade Federation began constructing a massive secret army. Striking deals with Baktoid Armor Workshop, Haor Chall Engineering, and even the Colicoid Creation Nest, the Trade Federation stocked its cargo vessels with powerful battle tanks, deadly droid starfighters, hordes of battle droids, and menacing droidekas. On Gunray's orders, a fleet of Trade Federation battleships created a blockade around the peaceful world to prevent the import and export of goods.

The blockade lasted several weeks and the Naboo's plight became desperate as necessary supplies dwindled. When the Senate still refused to overturn BR, the Trade Federation finally unleashed its secret army and invaded Naboo. Gunray planned to capture the capital city of Theed and force Queen Amidala to sign a treaty granting the Trade Federation ownership of the planet.

Gunray's plan fell apart when the Jedi Knights intervened in the crisis and rescued Amidala. Nute Gunray, the overseer of the invasion, was taken into custody, but avoided any serious punishment and soon returned to his prominent role within the organization. In the years following the Battle of Naboo, the Trade Federation remained a formidable power in the galaxy.

Although most of its initial army had been dismantled, the Trade Federation quickly formed new alliances and began rebuilding its military might. At one point, the Trade Federation even formed an elite assassination corps in a failed attempt to exact revenge on the Jedi. Twenty-nine years before the Battle of Yavin, the Old Republic ordered the Trade Federation to disband its military, but the corporation never fully complied with this directive and maintained a secret army.

When the Confederacy of Independent Systems was formed twenty years before the Battle of Yavin, the Trade Federation found a suitable place to align themselves with others who opposed the rulings of the Galactic Senate.

Although they had not yet publicly supported the CIS because the assassination attempts had failed, the Trade Federation leaders and a considerable portion of its military forces where present on Geonosis during the first battle of the Clone Wars. Now the secret hand of the Trade Federation had been revealed and it had no alternative but to join the CIS in the burgeoning war efforts against the Republic.

Well-known for their strength and bestial fits of rage, Wookiees are also intelligent, loyal, and trusting. Among the species, bravery and honor are considered paramount. Kashyyyk, the Wookiee homeworld, is a lush planet covered in trees. The Wookiees occupy the upper reaches of these vast forests, building their homes high atop the branches of towering wroshyr trees. Most Wookiee cities consist of hundreds of huts connected by wooden platforms, bridges, and ropes.

However, while Wookiees may appear primitive, they are actually quite comfortable with technology and can easily learn to pilot starships, repair machines, and wield advanced weaponry. An average Wookiee grows to more than two meters tall and lives several times the lifetime of a human. Aside from their great strength and keen senses, they possess regenerative powers and can recover from serious wounds within days. They also have retractable claws, although these are used only for climbing trees and are never exposed during combat.

Wookiees speak Shyriiwook, a language consisting of grunts, growls, roars, hoots, and screeches. They can understand other languages, but have limited vocal capability and can only speak their own tongue. The Wookiee species is psychologically stable and has a deep connection to nature. They love their homeworld and have a deep affinity for animals, plants, and other components of the natural world.

Wookiees can also be strongly attuned to the Force. Wookiees place great value on morality, courage, compassion, and loyalty.

Very few Wookiees willingly betray their friends or families, although Vargi, Chewbacca's brother-in-law, once aided a group of slavers trying to enslave the denizens of Kashyyyk.

Typical of their beliefs is the Wookiee life debt, an oath of fealty extended to anyone who saves the life of a Wookiee. When Chewbacca was rescued from slavers by Han Solo, he extended this oath to his savior and has risked his own life countless times to protect his friend.

Finally, Wookiees feel that they are honored by their own deeds, and thus they do not care for medals or other material symbols of bravery or achievement. Although not necessarily warlike, Wookiees can be fierce warriors and deadly opponents, especially when angered or threatened.

Kashyyyk does not have a standing army, but Wookiees will rally to protect one another, and families often join forces to repel various threats, including Trandoshan slavers. Legendary are the stories of the Wookiee berserkers, who are capable of single- handedly defeating a legion of Imperial stomtroopers or a cadre of highly-paid mercenaries. While Wookiees are capable of producing and using and wide range of weapons, they generally prefer to carry hand-crafted bowcasters or ryyk blades into battle.

Unfortunately, the Wookiees' fabled strength became a commodity during the Galactic Civil War. The Empire, hoping to use the Wookiees for slave labor, tried to imprison the entire planet.

Working with Tradoshan slavers, the Empire captured thousands of Wookiees. Those Wookiees who escaped the Imperial slave pens managed to form a resistance movement and launched several effective counter attacks, ensuring that the Empire never took complete control of the planet. Throughout the Galactic Civil War, Wookiee innovation and desperation led the species to invent several new weapons of war to combat the Imperial threat. As with many other aspects of their technology, the Wookiees combined materials from their natural surroundings with advanced technology to produce a number of effective "deterrents," including catapults and battering rams.

Mounted troops, skilled assault soldiers, and the brave Wookiee berserkers continually attacked Imperial installations on Kashyyyk, chased away slavers, and fought valiantly to free their imprisoned brethren. When the Rebel Alliance finally defeated the Empire, Kashyyyk, long a member world of the Old Republic, became an important addition to the New Republic. Holocron gives more Nova. Jedi and Jedi Temple are cheaper. Team Bonus : Med Droids heal twice as fast.

Corruption spread wildly, weakening the Senate and causing dissent among many systems and corporate interests. The corporation blockaded the planet, followed soon after by a full-scale invasion of the pastoral world. During the subsequent political maneuverings, Supreme Chancellor Valorum was quickly ousted, and replaced by Senator Palpatine from Naboo. The ranks of the CIS quickly grew, causing the Senate to endlessly debate the idea of forming an army to protect those systems that remained loyal to the Republic.

Led by Jedi Master Yoda, the clone army of the Republic descended into an arena on Geonosis to save the last surviving members of a Jedi strike force led by Mace Windu, thus starting the Clone Wars. Predators can be produced at the Animal Nursery.

Dooku, who had abandoned the Jedi Order around thirty-two years before the Battle of Yavin, returned from his self-imposed exile twenty-four years before the Battle of Yavin to begin organizing groups that opposed the Galactic Republic, which he viewed as corrupt and ineffective.

In just two years, Dooku had built a powerful secessionist movement backed by the financial support—both privately and publicly—of many powerful institutions, including the Corporate Alliance, InterGalactic Banking Clan, Commerce Guild, Trade Federation, and Techno Union. Twenty-two years before the Battle of Yavin, Dooku held a meeting between leaders of these groups on Geonosis, where they officially founded the Confederacy of Independent Systems and began mobilizing a massive droid army.

But just as the three traitors were about to be executed, Mace Windu led one hundred Jedi into the Geonosis Arena in a daring rescue mission.

Dooku gave the order to kill the Jedi, and his military secession from the Republic truly began. Just as the Jedi were on the brink of total defeat, the clone army of the Republic arrived and engaged the surprised CIS forces.

The secessionists were quickly scattered and were ultimately ordered to retreat by Dooku himself. This conflict became known as the Battle of Geonosis, which was the start of the Clone Wars. Though the first battle of the Clone Wars was a defeat for the Confederacy, it was a victory for Count Dooku, who started the war with ulterior motives. So the mighty corporate powers and the numerous disgruntled systems of the Galactic Republic were actually just tools, used by the Sith during the war to weaken the Republic and destroy the Jedi.

These statistics only apply without a civilization's bonus and without technological upgrades. Feel free to correct me if I'm wrong. However, remember that I have the expansion Clone Campaigns installed on my computer, so they might have changed some things. Workers are the universal unit for gathering resources and producing new structures.

The more workers you assign for a job, the faster it will go. Make sure to build a sufficient amount so that you get a steady supply of whatever you're harvesting. Guard these units with your life. The cost to heal is free. However, Medics are droids, so only a worker can repair a medic. Civilizations like the Trade Federation or Confederacy really have no need for medics, as their armies are mechanical ones.

Cheap to make, Trooper Recruits pack a weak punch in the beginning, but turn lethal and powerful as you upgrade them. They work best in groups, and can be used to increase the destructive capabilities of Turrets, Command Centers, and Fortresses.

Like most close-ranged units, they prove no threat, unless they slip past your defenses. Mounted Troopers work best against structures and other defenses, such as mechs and should be grouped with other Mounted Troopers.

Cheap to make, they are mobile, and can down enemy fighters in a few shots. Best used in groups, they fire fast and hit hard. However, they have limited potential, as their rockets are used for anti-air only. Along the way are some of the incidental races, like the Jawas and the Tuskan Raiders, which inhabit the landscape and harass your forces.

Units, equipment, structures and abilities improve as you graduate through the levels. Star Wars initiates will notice just a few minor gaps. Where's Jabba the Hutt? Where's that ol' Death Star? But there's more than enough Star Wars unit action to satisfy the most devoted fan. Like the parent series, this software offers numerous styles and options of play.

You can choose a random game and base the map on some standard type or choose a Star wars locale terrain, such as the ice planet Hoth or the desert planet Tatooine. And there are six linked campaigns. These are groups of pre-built scenarios. You move to the later scenarios after achieving the victory conditions set forth in the previous one.

The campaigns trace out narratives such as Darth Vader's search for the rebels or the subjugation of Naboo. Controls and interface are exactly the same as the AoE series. Left click to select a unit. Right click to give it a destination or target. Drag a rectangle around multiple units to move a group. Doubleclick a unit to select all units on the screen of the same type. Group them into formations or give them simple tasks e.

Click a building to bring up a list of what can be built there. Recognition of the buildings might take some familiarization for experienced AoE players, because they're all futuristic style'although there are a few details that might indicate their purpose. For instance, the Empire's airbase has a couple of those tie fighter solar panels laying up against an outer walls as if those slacker empire factory workers just leave them laying around like spare wagon wheels.

In the AoE series you could pretty much tell what represents a stable. Finding the Troop Center in GB on the other hand at first may take some study. Better to learn the hot keys, and they're mostly different too. CTRL-F will take you to the food centers. Hint: Buildings for processing resources are color-coded Red for food, blue for carbon, green nova crystals and purple for ore.

The resources used for building are also changed. Instead of gathering wood from trees there's carbon in the ground but sometimes there's trees that give carbon too. For stone to build walls and such you gather ore. Nova crystals are like gold. Food is food and can be gathered from farms, fishing or from hunting or herding. Nerfs are one sheep-like creature available as a food source.

So with this game, it is possible to experience the insult Princess Leia once hurled at Han Solo and be a true "nerf herder. Multiplayer in the AoE game series is so stable and logical that there must not have been any need to change a thing between this game and its predecessors. Multiplayer worked well over our two-node home LAN. You can choose the number of open slots for human players and the number of computer controlled players. Play a random set-up game or a multiplayer scenario you've devised yourself.

You can choose from a multitude of starting set-up combinations, including team play and locking teams to prevent shifting alliances. All of the multiplayer games that this family of Star Wars fans have played, the game has been stable and nimble. Each trooper has their own individual health bar, and medical droids can assist in the field by healing wounded allies in real time. The more forgiving difficulties also make it easier to crush your foes, and therefore showcase just how exciting Battlegrounds becomes as you grow more adept at interstellar conquest.

With its destructible enemy environments, aerial isometric viewpoint, and charming sound effects like the Gungan battle cry, players will be drawn into these worlds for hours at a time, eager for mastery. Simply click with the left mouse button and drag to highlight your ground forces, direct them outward into the unknown by right-clicking , and discover the thrill of marching a legion of droidekas on the city of Theed, the voices of wicked Neimoidian schemers guiding your strategy.



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